No Mercy is still the pinnacle of wrestling games. No Mercy was a game as devastatingly simple as it was complex, a truly careful balance where accessibility had to light the way for the strategic depth to pave it with gold. AKI even left textures and moves from their previous games, including WCW/NWO: Revenge and the Virtual Pro Wrestling series exclusive to Japan hidden in the archive, just in case, you know, someone might want to create Razor Ramon or the brooding Raven in WWF. This made fans ecstatic, feeding their passionate drive to create every wrestler in history in meticulous detail. The game was ahead of its time, affording the player an intense amount of customizability: Create a wrestler, create a stable, create pretty much anything. WWF No Mercy, the sixth wrestling game produced by Japanese studio AKI for the Nintendo 64, lands in the latter category. There are good wrestling games but few great wrestling games.
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